28 research outputs found

    A Standardised Procedure for Evaluating Creative Systems: Computational Creativity Evaluation Based on What it is to be Creative

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    Computational creativity is a flourishing research area, with a variety of creative systems being produced and developed. Creativity evaluation has not kept pace with system development with an evident lack of systematic evaluation of the creativity of these systems in the literature. This is partially due to difficulties in defining what it means for a computer to be creative; indeed, there is no consensus on this for human creativity, let alone its computational equivalent. This paper proposes a Standardised Procedure for Evaluating Creative Systems (SPECS). SPECS is a three-step process: stating what it means for a particular computational system to be creative, deriving and performing tests based on these statements. To assist this process, the paper offers a collection of key components of creativity, identified empirically from discussions of human and computational creativity. Using this approach, the SPECS methodology is demonstrated through a comparative case study evaluating computational creativity systems that improvise music

    The mediating role of self/everyday creativity and depression on the relationship between creative personality traits and problematic social media use among emerging adults

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    Personality is one of the important contributory factors in the development of problematic technology use. The purpose of the present study was to investigate the direct and indirect associations of creative personality traits with problematic social media use via self/everyday creativity, depression, and loneliness. A total of 460 Turkish emerging adults aged between 18 and 26 years (61% female) were surveyed. Findings indicated that (i) task-orientedness was indirectly associated with problematic social media use via self/everyday creativity, (ii) self-confidence was directly and indirectly associated with problematic social media use via self/everyday creativity and depression, (iii) risk-taking was indirectly associated with problematic social media use via depression, and (iv) self/everyday creativity and depression were directly associated with problematic social media use. The present study is the first to suggest that creative personality traits (i.e., task-orientedness, self-confidence, and risk-taking) and self/everyday creativity are associated with problematic social media use and that these factors should be taken into account when considering the etiology of problematic social media use

    Modelling creativity: identifying key components through a corpus-based approach

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    Creativity is a complex, multi-faceted concept encompassing a variety of related aspects, abilities, properties and behaviours. If we wish to study creativity scientifically, then a tractable and well-articulated model of creativity is required. Such a model would be of great value to researchers investigating the nature of creativity and in particular, those concerned with the evaluation of creative practice. This paper describes a unique approach to developing a suitable model of how creative behaviour emerges that is based on the words people use to describe the concept. Using techniques from the field of statistical natural language processing, we identify a collection of fourteen key components of creativity through an analysis of a corpus of academic papers on the topic. Words are identified which appear significantly often in connection with discussions of the concept. Using a measure of lexical similarity to help cluster these words, a number of distinct themes emerge, which collectively contribute to a comprehensive and multi-perspective model of creativity. The components provide an ontology of creativity: a set of building blocks which can be used to model creative practice in a variety of domains. The components have been employed in two case studies to evaluate the creativity of computational systems and have proven useful in articulating achievements of this work and directions for further research

    Non-verbal IQ Gains from Relational Operant Training Explain Variance in Educational Attainment: An Active-Controlled Feasibility Study

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    Research suggests that training relational operant patterns of behavior can lead to increases in general cognitive ability and educational outcomes. Most studies to date have been under-powered and included proxy measures of educational attainment. We attempted to extend previous findings with increased experimental control in younger children (aged 6.9–10.1 years). Participants (N = 49) were assigned to either a relational training or chess control group. Over 5 months, teachers assigned class time to complete either relational training or play chess. Those who were assigned relational training gained 8.9 non-verbal IQ (NVIQ) points, while those in the control condition recorded no gains (dppc2 = .99). Regression analyses revealed that post-training NVIQ predicted reading test scores (conducted approximately 1 month later) over and above baseline NVIQ in the experimental condition only, consistent with what we might expect in a full test of far transfer towards educational outcomes

    Supervisor emotionally intelligent behavior and employee creativity

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    In a national study of employees across industries (N = 14,645), we examined the role of supervisor emotionally intelligent behavior for employee opportunity to grow, their affect at work, and creativity/innovation at work. Employees reported on their supervisors’ emotionally intelligent behavior (perceiving, using, understanding, and managing emotions), and self-reported about their job experiences and creativity/innovation at work. Supervisor emotionally intelligent behavior was related to employee affect at work assessed using both open-ended questions and emotion rating scales. Furthermore, supervisor emotionally intelligent behavior was linked to employee creativity/innovation through its effect on employee opportunity to grow and higher experience of positive affect (supporting a serial mediation model). We discuss the implications of the results for creativity/innovation research and innovation management.The work on this paper was funded by a gift from the Faas Foundation to the Yale Center for Emotional Intelligence (Principal Investigator: Zorana Ivcevic)

    Gender and emotions at work: organizational rank has greater emotional benefits for men than women

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    The way people feel is important for how they behave and perform in the workplace. Experiencing more positive and less negative emotions at work is often associated with greater status and power. But there may be differences in how men and women feel at work, particularly at different levels in their organizations. Using data from a nation-wide sample of working adults, we examine differences in the emotions that men and women experience at work, how gender interacts with rank to predict emotions, if the association between gender and emotions is accounted for by emotional labor demands, and if this relationship differs according to the proportion of women in an industry or organizational rank. Results demonstrate that women experience emotions associated with disvalue and strain at work more frequently than men and that organizational rank moderates the relationship between gender and several discrete emotions. Some of the effects are partially accounted for by occupational emotion demands, differing by organizational rank and/or the proportion of women employed in an industry.The work on this paper was funded by a gift from the Faas Foundation to the Yale Center for Emotional Intelligenc

    Enhancing Your Mental Well-Being and Creativity While Writing: A Crowdsource-Based Approach

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    Part 1: PracticeInternational audienceWe describe a crowdsourcing platform for writing called CreativeWall, where users can preserve their creative writings and share them with the community. By using images, moods and locations we create a more visual perspective of a moment that can bring creativity and mental well-being to the writer. We also present an evaluation of our crowdsourced platform. Our findings suggest that, from a mental well-being perspective, the participants felt more inspired, more focused, more creative and more immersed when using the CreativeWall add-in. Additionally, CreativeWall helps writers to trigger their creativity while writing. We highlight some results triangulating qualitative and quantitative data. Results show that users performing the tasks with CreativeWall lost track of time more often than participants using our baseline. From user interviews, results suggest that the tasks performed with the CreativeWall add-in were more enjoyable and that the users had no issues kickstarting the writing process, which could mean that these tools can help in the initial phase of the creative writing process
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